Avalanche
Official Description: Sends a huge cascade of snow and ice towards
the target. This spell has a large area of effect
Use: The strongest water (ice) spell available, useful against all water-vulnerable
monsters!
Target: Area of Effect Spell (Around target point).
Type: Physical
Duration: Instant
Mana: 19
Barrier
Official Description: Increases the target's armor class.
Use: Among the most wanted spells for protection, it is good for
every character with the required stats. The amount of gained AC is subject
mainly to user's Wis and secondary Int.
Target: Self or single friendly target.
Type: Physical
Duration: 2:00
Mana: 10
Bless
Official Description: Increases the target's max HP, attack and archery
skills
Use: One of the best spells in the game. The HPs, archery and attack
raise is very useful and all characters will benefit from this "bless".
It's a must for priests and paladins. The increase is wisdom dependant.
Target: Self or single friendly target.
Type: Physical
Duration: 30:00
Mana: 140
Blizzard
Official Description: Creates a severe snowstorm centered on the
target. This spell has a large area of effect
Use: Very powerful water spell, useful for a lot of monsters.
Target: Area of Effect Spell (Around target point).
Type: Mental
Duration: Instant
Mana: 17
Boulders
Official Description: Drops several fair-sized boulders on the target.
This spell has a small area of effect
Use: One of the best spells for easy leveling. Note that very few
monsters are earth spell resistant! This could be considered as earthquake's
evolution. Limited area of effect but very nice damage. Wisdom dependent.
Target: Area of Effect Spell (Around target point).
Type: Physical
Duration: Instant
Mana: 16
Call Lightning
Official Description: Conjures forth a great bolt of lightning from
atop the target's head and sends it crashing down upon it
Use: Very useful spell against winged creatures (Giant Wasp, Death
Stinger, Taunting Horrors and all kind of Drakes).
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 7
Chain
Lightning
Official Description: Sends a great bolt of lightning through the
target. This spell has a moderately large area of effect
Use: Same with Call Lightning but with area of effect
Target: Area of Effect Spell (Around target point).
Type: Mental
Duration: 100ms
Mana: 7
Clear
Thought
Official Description: Increases the caster's intelligence
Use: +25% Intelligence. One of the best spells for every spell caster.
Useful, when casted, for improved damage in offensive spells and improved
protection in defensive spells. Also when using Meditate skill, it helps
raising MPs with a faster rate.
Target: Caster only.
Type: Physical
Duration: 3:00
Mana: 21
Cure
Poison
Official Description: Removes all poisons from the target's bloodstream
Use: Quite useful at the Forest of No Return (RD), spider field (SH),
Nether Isles etc
Target: Self or single friendly target.
Type: Physical
Duration: Instant
Mana: 2
Curse
Official Description: Greatly hinders the target's ability to use
light-based spells, including healing spells.
Note: Spell doesn't affect healing effects of ring of the healer/priest,
bluestone and aura.
Use: Not a favorable spell for xping, finds use at PVPs and Colosseum.
Decreases light power by 2/3
Target: Single enemy target.
Type: Mental
Duration: 00:30
Mana: 5
Detect Invisible
Official Description: Allows the caster to see invisible monsters
and player characters
Use: Useful especially in PVPs where the presence of every hostile
player must be known in advance :-)
Target: Caster only.
Type: Physical
Duration: 5:00
Mana: 60
Detect
Hidden
Official Description: Allows the caster to see hidden monsters, objects
and player characters
Use: Not a very useful spell as players prefer invisibility over
hide. Nevertheless, it has its uses!
Target: Caster only.
Type: Physical
Duration: 10:00
Mana: 90
Dispel
Official Description: Negates most harmful effects that are anchored
on the target
Use: Along with bless it's the best accessory spell of the game.
It dispels most spells monsters can cast on you. Useful in nearly all areas
of Stoneheim. Try it in Oracle, the Nether isles or Sir Mordenthal's dungeon
and you will be amazed by the results :-). The following spells won't be
dispelled by it: Disease, Entangle, Petrification, Terror, Quicksands, Peaceful
Night, Silence of the Lambs, Stone, Hell Chains and Ice Chains.
Target: Self or single friendly target.
Type: Physical
Duration: Instant
Mana: 13
Drain
Life
Official Description: Drains health from the target and heals the
caster by the same amount
Use: Advanced Necromancy spell (Drains HPs from the opponent, adding
them to your own HPs). It's the second of the series. Useful against every
living creature. Don't try it on undead :-)
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 6
Dust
Devil
Official Description: Creates a swirling mass of dust and air and
sends it flying towards the target
Use: Low-level Spell useful for the first battles against Arakas
wasps.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 2
Earthen Strength
Official Description: Increases the target's strength
Use: Very useful spell when buying potions especially for mages that
don't have enough base strength. Also very useful for every character because
it is known that weapon damage increases with strength. The raise is wisdom
dependant
Target: Self or single friendly target.
Type: Physical
Duration: 5:00
Mana: 30
Earthquake
Official Description: Earth Spell with wide area of effect.
Use: Must-get spell. An invaluable xp tool for every owner.
Target: Area of effect spell (around caster, maybe its area of effect
is wisdom or level dependent).
Type: Physical
Duration: Instant.
Mana: 11
Electric
Shield
Official Description: Protective shield that counters every physical
attack with a small jolt of energy
Use: Quite useful in every situation. NOTE: it doesn't raise the
caster's air resistance.
Target: Caster only.
Type: Physical
Duration: 2:00
Mana: 24
Entangle
Official Description: Temporarily reduces the target's capacity to
move and dodge attacks
Use: One of the most wanted spells before version 1.20. It prohibits
any movement of the target for a short amount of time. Also it reduces dodge
by 75%. A must-spell for PVP's.
Target: Any single friendly or enemy target.
Type: Physical
Duration: see the spells output chart
Mana: 10
Fire
Bolt
Official Description: Sends a concentrated bolt of fire towards the
target
Use: Very good spell during the last levels of Arakas and the first
levels of RD. Very powerful against all kind of undead.
Target: Single enemy target.
Type: Physical
Duration: Instant
Mana: 6
Fire
Dart
Official Description: Sends a small flaming projectile towards the
target
Use: Hehehe...This is where it all begins.... Fire Dart the one and
only spell during your early adventures into the depths of the LH Temple
dungeon...
Target: Single enemy target.
Type: Physical
Duration: Instant
Mana: 1
Fire
Shield
Official Description: Protective shield that counters every physical
attack with a small burst of fire
Use: Useful in every situation. NOTE: it doesn't raise the caster's
fire resistance
Target: Caster only.
Type: Physical
Duration: 2:00
Mana: 22
Fireball
Official Description: Hurls a ball of fire at the target. This spell
has a medium-sized area of effect
Use: Version 1.20 changed this spell so much that mages use this
spell nearly in every situation. It's a must-spell for every spell caster.
Target: Area of Effect Spell (Around target).
Type: Physical
Duration: Instant
Mana: 7
Firestorm
Official Description: Creates a blazing firestorm around the target.
This spell has a large area of effect
Use: Fire spell, second to the end. Very nice damage but
a bit costly
Target: Area of Effect Spell (Around target).
Type: Physical
Duration: Instant
Mana: 18
Flame
Wave
Official Description: Sends out a powerful wave of fire in a circular
area around the caster. This spell has a moderately large area of effect
Use: Quite useful spell until Earthquake time :-). Try it out in
Tara's Pond!
Target: Area of Effect Spell (Around Caster).
Type: Physical
Duration: Instant
Mana: 10
Flaming
Arrow
Official Description: Sends a small flaming projectile towards the
target
Use: The transition between fire dart and fire bolt.
Target: Single enemy target.
Type: Physical
Duration: Instant
Mana: 3
Flare
Official Description: Incinerates the target from the inside out
Use: Quite powerful spell against nearly all creatures but especially
undead. Also very useful during PVPs.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 14
Freeze
Official Description: Drastically drops the temperature around the
target
Use: One of the early spells, not so useful.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 5
Gateway
Official Description: Teleport Spell. Teleports caster to seven specific
destination-stonehenges.
1) Lighthaven Gateway - Lighthaven Stonehenge
2) Windhowl Gateway - Windhowl Stonehenge
3) Druid's Point Gateway - Arakas Druid Camp
4) Wizard's Vale Gateway - Raven Dust near Zhakar Tower
5) Silversky Gateway - Silversky Stonehenge
6) Stonecrest Gateway- Stonecrest Stonehenge
7) Sunken Woods Gateway - Stoneheim Sunken Woods near Gateway Teacher
Use: It is not damaging to the caster as long as he casts it from inside
a temple or a stonehenge. Otherwise it is very damaging. Very nice spell
that decreases the distance, down to the location of a macro :-)
Target: Caster only.
Type: Physical
Duration: 00:09
Mana: Mana cost for the Gateway spell is always the full mana points
of your character.
Glacier
Official Description: Creates a huge glacier and hurls it down on
the target
Use: Quite powerful spell but not from the most popular. Limited
use to specific creatures e.g. Dune Raiders.
Target: Single enemy target.
Type: Physical
Duration: Instant
Mana: 13
Greater
Drain
Official Description: Drains health from the target and heals the
caster by the same amount
Use: See Drain Life. The amount of "drained" HPs is bigger.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 10
Heal
Critical
Official Description: Restores health to the target
Use: Obvious use :-)
Target: Self or single friendly target.
Type: Mental
Duration: Instant
Mana: 7
Heal
Light
Official Description: Restores health to the target
Use: Obvious use :-)
Target: Self or single friendly target.
Type: Mental
Duration: Instant
Mana: 2
Heal
Serious
Official Description: Restores health to the target
Use: Obvious use :-)
Target: Self or single friendly target.
Type: Mental
Duration: Instant
Mana: 4
Healing
Official Description: Restores health to the target
Use: This is the last really useful healing spell. The other two
(mass healing & healing mist) in the series are a little "luxury" for some
users when comparing the stats required and the effect that they have on HPs.
Target: Self or single friendly target.
Type: Mental
Duration: Instant
Mana: 13
Healing
Mist
Official Description: Restores health to the target and all group
members in the vicinity. This spell has an extremely large area of effect
Use: Healing spell, heals the caster, plus any other player that
they are grouped with.
Target: Any self and close friendly target (mass effect).
Type: Mental
Duration: Instant
Mana: 17
Hurricane
Official Description: Assaults the target with gale-like winds and
lightning. This spell has an extremely large area of effect
Use: Very powerful air spell with a large area of effect. A bit slow
at first but its damage is satisfying
Target: Area of Effect Spell (Around target)
Type: Physical
Duration: Instant
Mana: 20
Ice
Ball
Official Description: Sends a projectile of densely packed ice crashing
down into the target
Use: Not very popular spell, just a transition for the more advanced
of the series.
Target: Single enemy target.
Type: Physical
Duration: Instant
Mana: 11
Ice
Bolt
Official Description: Sends a small bolt of ice towards the target
Use: See above.
Target: Single enemy target.
Type: Physical
Duration: Instant
Mana: 6
Ice
Shard
Official Description: Sends a small shard of ice streaking towards
the target
Use: See above.
Target: Single enemy target.
Type: Physical
Duration: Instant
Mana: 3
Ice
Shield
Official Description: Protective shield that counters every physical
attack with a freezing cloud of ice
Use: As all other shield spells. NOTE: it doesn't raise the caster's
water resistance!
Target: Caster Only
Type: Physical
Duration: 5:00
Mana: 100
Ice
Storm
Official Description: Creates a tempest of ice shards and sends them
towards the target. This spell has a large area of effect
Use: Powerful but slow.
Target: Area of Effect Spell (Around target point).
Type: Physical
Duration: Instant
Mana: 15
Inferno
Official Description: Covers the target in an all-consuming blaze
of fire
Use: Very powerful. A very potent fire spell!
Target: Single enemy target
Type: Mental
Duration: Instant
Mana: 19
Invisibility
Official Description: Renders the target completely invisible
Use: Invisibility is only for the players' benefit, as monsters can
see you.
Target: Self or single friendly target.
Type: Physical
Duration: 5:00
Mana: 70
Lesser
Drain
Official Description: Drains health from the target and heals the
caster by the same amount
Use: First of the Drain series of spells. As with greater drain,
explained above, remember that drain spells "work" better against human
opponents e.g. Assassins, Raiders, etc.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 3
Light
Official Description: Enables all within the vicinity of the caster
to see clearly even in darkness
Use: Obvious use even for barbarians :p
Target: Caster only.
Type: Physical
Duration: 10:00
Mana: 10
Lightning Bolt
Official Description: Hurls a bolt of lightning at the target
Use: Useful only for the first levels and first battles.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 4
Major
Combat Sense
Official Description: Greatly increases the target's strength, attack,
dodge and archery skills
Use: +33% dodge, +50% attack, archery skills raise and +25% strength.
Its only drawback is its duration.
Target: Self or single friendly target.
Type: Physical
Duration: 00:30
Mana: 15
Mana
Burst
Official Description: Sends a bolt of pure mana towards the target.
Because of its special nature, this spell can be cast much faster than other
spells
Use: The ultimate spell for PVP. It is not inhibited by AC or any
kind of resistance of the target.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 8
Mana
Shield
Official Description: Increases the target's elemental resistances
Use: Must-spell for obvious reasons, useful in every situation you
face any kind of spell :-) Gives +33% to all magic resistances except light.
Target: Self or single friendly target.
Type: Physical
Duration: 2:00
Mana: 14
Mana
Surge
Official Description: Increases the target's elemental powers
Use: Very good spell because it enhances the damage done by any kind
of offensive spell, both wisdom and intelligent dependent ones. Grants a
bonus of +33% to light, air, water, earth ,fire magic powers and +25% dark
magic power.
Target: Self or single friendly target.
Type: Physical
Duration: 03:00
Mana: 39
Mass
Healing
Official Description: Restores health to the target and all group
members in the vicinity. This spell has a moderately large area of effect
Use: Healing spell, heals the caster, plus players that are grouped
with him
Target: Any self and close friendly target (mass effect).
Type: Mental
Duration: Instant
Mana: 15
Meteor
Official Description: Hurls a small fragment of a meteor down from
the heavens, devastating the target on impact. This spell has a small area
of effect
Use: The ultimate damage spell. The top of the tops :-)
Target: Area of Effect Spell (Around target).
Type: Physical
Duration: Instant
Mana: 23
Minor
Combat Sense
Official Description: Increases the target's attack, dodge and archery
skills
Use: +25% dodge, +33% attack and archery skills raise.
Target: Self or single friendly target.
Type: Physical
Duration: 1:00
Mana: 6
Nimbleness
Official Description: Greatly increases the caster's agility and
dodge skill
Use: Helpful avoiding melee and ranged weapon attacks. Raises agility
by 25% and dodge by 50%.
Target: Caster only.
Type: Physical
Duration: 1:00
Mana: 11
Plague
Official Description: Plague: The plague spell lowers the target's
max HP and ability to cast Light spells, as well as periodically dealing
a small amount of damage.
Use: Useful mainly in PVP, but it's also very useful for high HP
monsters (e.g. Colosseum monsters). Decreases target's max HPs by 25%,
target's light power by 2%, and inflicts some damage over time
Target: Single enemy target.
Type: Physical
Duration: 5:00
Mana: 40
Poison
Official Description: Gradually drains the target's HP over an extended
period of time
Use: One of the worst spells of the game (Hey! I've PKed someone
with Poison before! :P --Firebird). When killing a target with
this spell you don't get maximum gold and xp from the kill. AVOID!
Target: Single enemy target.
Type: Mental
Duration: 00:20
Mana: 2
Poison
Arrow
Official Description: Hurls a small projectile made of a poisonous
substance at the target
Use: The second worst spell of the game. When killing a target with
this spell you don't get maximum gold and xp from the kill. AVOID
Target: Single enemy target.
Type: Physical
Duration: 501ms
Mana: 5
Portal
Official Description: Summons a portal that can be used to teleport
to the relevant location
Use: This v1.25 goodie has made travelling much easier!
Target: Special (summoning)
Type: None
Mana: Full
Protection
Official Description: Increases the target's armor class
Use: Must spell nearly for all classes. It is mainly wisdom dependent.
Target: Self or single friendly target.
Type: Physical
Duration: 3:00
Mana: 9
Rain
of Fire
Official Description: Rains fire down from the heavens to consume
the target. This spell has a moderately large area of effect.
Use: Must-spell for a good mage. Mass dmg with a wide area of effect.
Its only drawback is its slow casting rate.
Target: Mass area of effect spell.
Type: Physical
Duration: Instant
Mana: 12
Resist
Fire
Official Description: Increases the caster's resistance to fire-based
attacks
Use: Raises the fire resistance of the caster by 100% of base fire
resistance.
Target: Caster only.
Type: Physical
Duration: 1:00
Mana: 10
Resist
Ice
Official Description: Increases the caster's resistance to water-based
attacks
Use: Raises the water resistance of the caster by 100% of base water
resistance.
Target: Caster only.
Type: Physical
Duration: 1:00
Mana: 11
Sanctuary
Official Description: Protects the caster from all bodily harm for
a short period of time.
Use: It raises the caster's AC (+9.000) and resists (+50.000) for
1 min. Note that during this min and for another 1 min the caster cannot
cast any kind of spell or perform any kind of attack. Virtually an "escape"
spell.
Target: Caster only.
Type: Physical
Duration: 1:00
Mana: 120
Shatter
Official Description: Hits the target with enough force to shatter
it to pieces
Use: Quite useful spell for goblins, and bugs.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 5
Soulsteal
Official Description: Drains health from the target and heals the
caster by the same amount
Use: See above. The amount of "drained" HPs is the maximum of all
in its class. Must-spell for the good mage. Quite effective in PVP too
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 16
Stone
Shard
Official Description: Sends a small shard of stone flying towards
the target.
Use: One of the first weapons for the epic battles near LH :-)
Target: Single enemy target.
Type: Physical
Duration: Instant
Mana: 2
Stone
Skin
Official Description: Protection spell. Temporarily increases caster's
AC.
Use: Must spell for everyone that can afford its requirements. Base
AC raise is approximately 20. It is wisdom dependent.
Target: Caster only.
Type: Physical
Duration: 5:00
Mana: 45
Tornado
Official Description: Envelops the target with a swirling mass of
condensed air. This spell has a large area of effect
Use: Very powerful but slow.
Target: Area of Effect Spell (Around target point)
Type: Physical
Duration: Instant
Mana: 18
Tranquility
Official Description: Increases the caster's wisdom
Use: +33% Wisdom. Very useful spell because the wisdom raise affects
both offensive spells dmg and defensive spells' AC (for the wisdom dependent
spells).
Target: Caster only.
Type: Physical
Duration: 5:00
Mana: 45
True
Sight
Official Description: Allows the caster to see everything that is
hidden or invisible
Use: Must-spell. It combines both the properties of Detect Invisible
and Detect Hidden spells.
Target: Caster only.
Type: Physical
Duration: 5:00
Mana: 80
Tsunami
Official Description: Sends a giant tidal wave crashing down upon
the target
Use: Good but a bit slow at first
Target: Single enemy target
Type: Mental
Duration: Instant
Mana: 37
Turn
Undead
Official Description: Assaults an undead target with powerful righteous
words of banishment
Use: A very useful spell for undead monsters. Especially with 'tons"
of wisdom :-) Popular for undeads and Makrsh P'Tangh himself.
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 5
Vortex of Air
Official Description: Sends a swirling mass of compressed air towards
the target
Use: A good solid mental spell. Good for air-vulnerable enemies!
Target: Single enemy target.
Type: Mental
Duration: Instant
Mana: 10
Word of Recall
Official Description: Magically transports the caster back to his
or her sanctuary.
Use: Obvious use :-) a life-saver
Target: Caster only.
Type: Physical
Duration: Instant
Mana: 100