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Spells Charts

Section C: Spells Output Chart

Welcome to the newest addition to the T4C Bible Spell chart. Below you can find some introductory notes to help you understand the purpose and the use of the table:

Note for damage outputs: As most spells have practically different effects on different monsters (don't forget that each monster has its own elemental resistances), we decided to measure the damage of the spells using:

a) the exact requirements for every spell in wisdom and intelligence
b) base caster's power of 100
c) base target's resistances of 100 and
d) no items on neither the caster nor the target that could affect the measurement

Thus, we created the following chart. We have also included some base calculations on effects from spells like bless & healing. We should remind you that as the character grows up adding stat points in wis and int, spell damage is increased accordingly (each spell is dependant on a different stat & power, see the table for more details).

Note #1: The table is sorted by Level Requirement
Note #2: The table shows only spells that have output in numerical form (thus including "shield" spells and bless for example)
Note #3: When calculating base output, some values were rounded down
Note #4: Damage of the Turn Undead spell is nearly negligible in humans and humanoid monsters and the presented dmg was measured on different undead monsters with base reqs for the spell.

 Spell Name  Lvl  Wis  Int  Base Stat  Base Power  Calculated Base Output
 Fire Dart
2
15
21
 Intelligence  Fire  8-24
 Heal Light
 3
 19
 15
 Wisdom  Light  10-14
 Stone Shard
 4
 20
 17
 Wisdom  Earth  13-21
 Dust Devil
 6
 21
 21
 Both (equally)  Air  8-23
 Poison
 7
 18
 30
 Intelligence  Water  1 + (1-2 every 1 secs for 20 secs)
 Protection
 8
 25
 20
 Both (wisdom primary)  None  +3.7 AC
 Ice Shard
 9
 19
 34
 Intelligence  Water  15-36
 Flaming Arrow
 10
 15
 44
 Intelligence  Fire  19-46
 Lesser Drain
 12
 15
 50
 Intelligence  Dark  12-24
 Heal Serious
 13
 34
 16
 Wisdom  Light  +23-27 hit points
 Lightning Bolt
 15
 30
 30
 Both (equally)  Air  15-40
 Poison Arrow
 17
 23
 51
 Intelligence  Water  16-35 + (2 every 0.1 sec for 0.5 secs)
 Shatter
 18
 37
 26
 Wisdom  Earth  29-33
 Turn Undead
 19
 43
 16
 Wisdom and your level  Light  22-27
 Curse
 20
 16
 74
 None  None  -75% of target's base light power
 Freeze
 20
 24
 57
 Intelligence  Water  25-44
 Barrier
 21
 24
 59
 Both (wisdom primary)  None  +7.14 AC
 Fire Bolt
 22
 16
 80
 Intelligence  Fire  37-80
 Drain Life
 23
 16
 83
 Intelligence  Dark  21-38
 Earthen Strength
 23
 43
 29
 Both (wisdom primary)  None  +14 Strength
 Minor Combat Sense
 24
 31
 55
 None  None  Grants a bonus of:
 a) +25% of target's base dodge
 b) +33% (one third actually) of target's base attack
 c) +33% (one third actually) of target's base archery
 Ice Bolt
 25
 26
 68
 Intelligence  Water  36-73
 Call Lightning
 26
 41
 42
 Both (equally)  Air  24-60
 Fireball
 27
 16
 94
 Intelligence  Fire  46-94 (at center)
 Heal Critical
 27
 55
 17
 Wisdom  Light  +42-47 hit points
 Clear Thought
 28
 28
 74
 None  None  +25% of base intelligence
 Mana Shield
 29
 28
 76
 None  None  +33% of target's base elemental resistances (not light of course)
 Chain Lightning
 30
 45
 46
 Both (equally)  Air  27-64 (at center)
 Entangle
 31
 52
 34
 None  None  -75% of target's dodge and chance to stop movement [(min = 5 secs and max=17.47 (effect depends on STR)]
 Mana Burst
 32
 39
 63
 Intelligence  None  38-63
 Plague Spell
 33
 16
 112
 None  None  -25% of target's max HPs, -2% target's Light Power, damage / 6 secs
 (possible damage is 100 / 6 secs, we are not sure yet)
 Stone Skin
 37
 59
 37
 Both (wisdom primary)  Earth  Grants a bonus of +14.5 AC
 Tranquility
 38
 71
 17
 None  None  Grants a bonus of +33% (one third actually) of your base wisdom
 Flame Wave
 40
 16
 133
 Intelligence  Fire  65-135 (at area of effect)
 Vortex of Air
 40
 55
 56
 Both (equally)  Air  35-86
 Greater Drain
 41
 16
 136
 Intelligence  Dark  36-64
 Nimbleness
 44
 59
 60
 None  None  Grants a bonus of:
 a) +25% of base agility
 b) +50% of base dodge
 Ice Ball
 45
 35
 110
 Intelligence  Water  64-125
 Earthquake
 47
 71
 43
 Wisdom  Earth  79-109 (at area of effect)
 Fire Shield
 48
 16
 156
 None  None  9-17
 Electric Shield
 49
 64
 65
 None  None  6-14
 Sanctuary
 52
 91
 18
 None  None  Sets AC to 9000 and all resistances to 50000
 Rain of Fire
 53
 17
 171
 Intelligence  Fire  86-174 (at center)
 Mana Surge
 54
 17
 174
 None  None  Grants a bonus of +33% (one third actually) to all powers except dark
 and a +25% to dark power
 Glacier
 55
 40
 130
 Intelligence  Water  78-149
 Healing
 55
 96
 18
 Wisdom  Light  +82-88 hit points
 Bless
 59
 102
 19
 Wisdom  None  Grants a bonus of:
 a) +103-127 at maximum HPs
 b) +51 attack
 c) +51 archery
 Flare
 60
 17
 191
 Intelligence  Fire  87-144
 Mass Healing
 63
 108
 19
 Wisdom  Light  +94-100 hit points (at area of effect)
 Ice Storm
 65
 44
 152
 Intelligence  Water  93-175
 Major Combat Sense
 66
 64
 114
 None  None  Grants a bonus of:
 a) +25% of targets' base strength
 b) +50% of target's base attack skill
 c) +33% (one third actually) of target's base dodge skill
 d) +50% of target's base archery skill
 Boulders
 67
 95
 55
 Wisdom  Earth  112-148
 Soulsteal
 68
 17
 215
 Intelligence  Dark  61-104
 Blizzard
 74
 48
 170
 Intelligence  Water  94-145
 Healing Mist
 75
 125
 20
 Wisdom  Light  +112-119 hit points (at area of effect)
 Firestorm
 76
 17
 238
 Intelligence  Fire 131-252 (at center)
 Tornado
 79
 93
 96
 Both (equally)  Air  80-223 (at center)
 Avalanche
 82
 52
 187 
 Intelligence  Water  118-218 (at center)
 Inferno
 83
 17
 259
 Intelligence  Fire  122-197
 Ice Shield
 84
 53
 191
 None  None  21-32
 Hurricane
 88
 102
 105
 Both (equally)  Air  91-249 (at center)
 Tsunami
 96
 58
 217
 Intelligence  Water  125-189 (at center)
 Meteor
 100 
 18
 309
 Intelligence  Fire  170-326 (at center & small radius)



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