skill
Skill
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Name | STR | END | AGI | WIS | INT | Level | Description |
---|---|---|---|---|---|---|---|
Attack | Determines whether a physical attack hits or misses. This skill does not have a maximum training limit. | ||||||
Dodge | Determines whether a melee or ranged attack is avoided or not. This skill does not have a maximum training limit. | ||||||
Archery | Determines whether an arrow hits or misses its target. This skill does not have a maximum training limit. | ||||||
Equipment points | Determines the points required based on your equipment to enter the Territory of Fighters. | ||||||
Taunt | Allows you to stop a player's disconnection countdown. | ||||||
Stun blow | 25 | 20 | 3 | Allows a character to attempt a physical strike that will temporarily disable his opponent. | |||
Peek | 30 | 5 | Allows a character to glimpse at another character's inventory. | ||||
Pick lock | 40 | 12 | Allows a character to open a door or chest by bypassing the locking mechanism. | ||||
First aid | 20 | 20 | 12 | Allows a character to mend the physical injuries suffered during combat. Note that the skill can fail, worsening the wounds instead of healing them and that first aid cannot be performed on others. | |||
Hide | 75 | 20 | 13 | Allows the character to hide itself from view, or hide items that are on the ground. | |||
Powerful blow | 50 | 30 | 15 | Increases the amount of damage done during physical combat. | |||
Meditate | 30 | 30 | 16 | Increases a character's ability to regain lost mana. Once initiated, the skill is effective until the character moves, attacks, casts a spell or performs any other action. | |||
Rob | 50 | 17 | Allows a character to steal an item out of another character's inventory. The peek skill must have a rating of 25 before rob can be learned. | ||||
Search | 25 | 20 | Allows a character to find items or characters that are hidden in the surrounding area. | ||||
Sneak | 75 | 24 | Allows a hidden character to move around and remain hidden. If the skill fails, the character will become visible. | ||||
Armor penetration | 75 | 40 | 30 | 25 | Allows a character to pinpoint the weak spot in his opponent's armor, thus reducing its effectiveness in absorbing damage. | ||
Rapid healing | 80 | 30 | Increases a character's ability to regenerate lost hit points. |
skill.txt · Last modified: 2025/03/04 19:53 by 82.224.105.23