armor-penetration
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armor-penetration [2025/03/04 19:18] – created - external edit 127.0.0.1 | armor-penetration [2025/03/19 19:54] (current) – blacksmith | ||
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===== Influenced by ===== | ===== Influenced by ===== | ||
Your skill points. | Your skill points. | ||
+ | |||
+ | \\ | ||
+ | |||
+ | ===== Attempted Explanation ===== | ||
+ | |||
+ | **Chance:** (Points / 2) % chance to activate (e.g., 50% chance at 100 points). | ||
+ | |||
+ | **Effect:** Increases your attack damage by reducing the effect of the target' | ||
+ | |||
+ | The formula considers your attack before applying the opponent' | ||
+ | * The higher your **Armor Penetration** skill, the greater the AC reduction. | ||
+ | * If you have **125 points or less**, the target' | ||
+ | * If you have **more than 125 points**, the reduction becomes even more effective. | ||
+ | |||
+ | Once the armor is adjusted, the skill applies a **damage bonus** based on your base attack (**TrueStrike**). This bonus increases with higher skill levels. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | === Example Calculation: | ||
+ | |||
+ | **Case 1: The target has 150 AC** | ||
+ | * A normal attack dealing **300** damage would result in **150 damage** after AC reduction. | ||
+ | * With **100 points** in Armor Penetration, | ||
+ | * After applying the adjusted AC, the final damage is **331**. | ||
+ | * **Result: More than double the damage of a standard attack.** | ||
+ | |||
+ | **Case 2: The target has 0 AC** | ||
+ | * A normal attack deals **300 damage** (no AC reduction). | ||
+ | * With **100 points** in Armor Penetration, | ||
+ | * Since the AC is zero, no reduction occurs. | ||
+ | * **Result: A damage boost even against an armorless target.** |
armor-penetration.1741112338.txt.gz · Last modified: 2025/03/04 19:18 by 82.224.105.23