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armor-penetration [2025/03/04 19:18] – created - external edit 127.0.0.1armor-penetration [2025/03/19 19:54] (current) blacksmith
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 ===== Influenced by ===== ===== Influenced by =====
 Your skill points. Your skill points.
 +
 +\\
 +
 +===== Attempted Explanation =====
 +
 +**Chance:** (Points / 2) % chance to activate (e.g., 50% chance at 100 points).  
 +
 +**Effect:** Increases your attack damage by reducing the effect of the target's armor and adding a power bonus.  
 +
 +The formula considers your attack before applying the opponent's AC. It modifies this armor based on your skill level:  
 +  * The higher your **Armor Penetration** skill, the greater the AC reduction.  
 +  * If you have **125 points or less**, the target's armor is reduced by a fraction of your skill.  
 +  * If you have **more than 125 points**, the reduction becomes even more effective.  
 +
 +Once the armor is adjusted, the skill applies a **damage bonus** based on your base attack (**TrueStrike**). This bonus increases with higher skill levels.  
 +
 +----
 +
 +=== Example Calculation: ===  
 +
 +**Case 1: The target has 150 AC**  
 +  * A normal attack dealing **300** damage would result in **150 damage** after AC reduction.  
 +  * With **100 points** in Armor Penetration, the attack increases to **about 481**.  
 +  * After applying the adjusted AC, the final damage is **331**.  
 +  * **Result: More than double the damage of a standard attack.**  
 +
 +**Case 2: The target has 0 AC**  
 +  * A normal attack deals **300 damage** (no AC reduction).  
 +  * With **100 points** in Armor Penetration, the attack increases to **349**.  
 +  * Since the AC is zero, no reduction occurs.  
 +  * **Result: A damage boost even against an armorless target.**  
armor-penetration.1741112338.txt.gz · Last modified: 2025/03/04 19:18 by 82.224.105.23